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[platform-debug-dev] Disconnect command

In the Standard Debug Model, why is Disconnect supported only by IDebugTarget? That may indeed be the only context that the action directly makes sense for, but it is a pain for the user to have to make a selection change in order to access the function. The vast majority of time, the active debug context is a frame object. And just as terminating a frame doesn't make much sense  (you terminate a thread, or a process), the action is available on a frame object, and of course the implementation terminates the thread (or process) that frame belongs to. Why is Disconnect not treated the same way?

John

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