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Re: [gef3d-dev] Renderer isn't loading in standalone

Hi again,

> Yep. I can just spin off a plugin here for any gef3d changes. Did you mean "Line 47"?

No, I meant line 70, at least that's what it says here. To be more precise, I meant the call to updateDescriptors() that's been commented out in the body of getDefaultScreenRenderer() in the class Graphics3DRegistry. To be on the safe side, you might want to include the call to updateDescriptors() in the methods getRenderer(String) and getRenderersForType(...) as well. This will adversely affect performance during editor initialization (though probably not much), but may fix the problem for now.

Best regards
Kristian

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