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Re: [gef3d-dev] Renderer isn't loading in standalone
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Kristian, please see below..
On Nov 16, 2009, at 2:13 PM, Kristian Duske wrote:
Hi Miles,
is there a line in your log file that looks something like
"Extension found: <something>, Contributor: <something else>" ?
No, just the one that says that the lwlgl one can't be found..
The LWJGL plugin is there as well as the LWJGL implementation of
graphics3d. If the above line is missing, then the extension defined
by org.eclipse.draw3d.lwjgl of the extension point
"org.eclipse.draw3d.graphics3d" was not found during the
initialization of the org.eclipse.draw3d.graphics3d plugin. I didn't
write this code, but maybe the initialization order is wrong and the
code that loads the plugin descriptors (in
Graphics3DRegistry.updateDescriptors()) gets executed before the
org.eclipse.draw3d.lwjgl plugin is loaded, so that the extension
point has not been registered. An easy way to check this is to
uncomment the line
Yes I was wondering if it was an ordering thing as well. It's weird
but my graphics code perfroms better under the runtime so things might
be happening in a different order in terms of instantiation of classes
and the actual grpahis infrastruutre.
// updateDescriptors();
in line 70 of Graphics3DRegistry. Is there an easy way for you to
try this?
Yep. I can just spin off a plugin here for any gef3d changes. Did you
mean "Line 47"?
Best regards
Kristian_______________________________________________
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