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Re: [gef3d-dev] Renderer isn't loading in standalone
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Sorry, I read you to say comment out, so then I should uncomment all
of that and then comment out line 47, right? Ebcause I was thinking
that the issue might be that the class was getting loaded because of
the satic method but the lwjgl classes weren't yet available.
On Nov 16, 2009, at 2:24 PM, Kristian Duske wrote:
Hi again,
Yep. I can just spin off a plugin here for any gef3d changes. Did
you mean "Line 47"?
No, I meant line 70, at least that's what it says here. To be more
precise, I meant the call to updateDescriptors() that's been
commented out in the body of getDefaultScreenRenderer() in the class
Graphics3DRegistry. To be on the safe side, you might want to
include the call to updateDescriptors() in the methods getRenderer
(String) and getRenderersForType(...) as well. This will adversely
affect performance during editor initialization (though probably not
much), but may fix the problem for now.
Best regards
Kristian_______________________________________________
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