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Re: [henshin-dev] Hidden-attribute in TransformationUnit ?
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In principle you are right of course. The problem is that the tree-based
editor has no separate notation model and therefore the only possibility
would be to put it directly in the model (or to use annotations, which I
don't want to introduce).
I can also live without it -- in the graphical editor it is not problem
to hide elements because it uses a separate notation model...
cheers,
Christian
Am 18.01.2012 11:07, schrieb Riegerf@xxxxxxxxxxxxxxxxxxxxxxx:
Hi Christian,
Quoting Christian Krause <henshin.ck@xxxxxxxxx>:
shall we add a Boolean attribute "hidden" to TransformationUnit? If
set, editors should not display the unit on the top-level of the
transformation unit
Isn't this a highly editor-specific feature and should thus not be
contained in the henshin model, but specified in editor-specific
helper models?
There is no semantic meaning to the "hidden" attribute as far as
transformations are concerned, so I do not quite see the point in
adding such a feature if our goal is creating a rather concise and
'basic' henshin model (as is apparent by the current re-structuring
done to the model).
Felix
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