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Re: [bpel-dev] Re: Source tab patch

Hi all!

I've checked state of issues in the branch with my changes:
1) The undo/redo stuff is broken for element drag/drop on the map.
Seems to be working. If you provide your scenario, I'll check it.

2) If I have sequence and add an empty activity before that then move
into the sequence somehow I have 2 empty activities in the sequence.
If a play with just a sequence and an empty activity I can do a lot of
visual damage :-)
Broken in the branch too.

3) The duplicate and copy and paste are equally broken too.
Broken

4) Editing with 2 copies of the editor open (so 2 editors open for one
file, one shown in source view, the other in design view) does not
seem to work either.
Works correctly for approximately one third of elements, as it was announced

5) Adding a variable does not work.
Works ok.

Currently I'm porting my changes to the HEAD, but lots of things
changed since the beginning of DomFacade branch and I have to do some
refactorings in order to make my code work properly.

2007/9/20, Michal Chmielewski <michal.chmielewski@xxxxxxxxxx>:
> Simon D Moser wrote:
> > Hi Michal,
> >
> > we know and experienced (at least parts) of that. Thats why I said
> > yesterday that the HEAD stream might not be functional / stable for a
> > while.
> > I propose that we focus on getting the remaining DomFacading etc, to work
> > first, and then do a real test, fixing up these errors.
> > Extending the BPEL Designer to support  a source tab, syncronization of DOM
> > etc. is a little bit like heart-surgery, and it is utopisitic to believe
> > that we can incorporate this while being agnostic to stability ;-)
> > Nevertheless thanks for testing and bringing up these issues!
> >
> Dennis seems to know about them and has patches from his work already.
>
> So we are good. Enjoy the vacation ...
>
> -michal
>
> --
> Michal Chmielewski, CMTS, Oracle Corp,
> W:650-506-5952 / M:408-209-9321
>
> "Manuals ?! What manuals ? Son, it's Unix, you just gotta know."
>
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