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Re: [henshin-dev] Graphical syntax for TUs

Hi Gregor,

in my experience, it is not a good idea to mix graphical notations for control- and data-flow. Most visual languages try to avoid this and focus on only one part in the graphical notation. Moreover, in order to be concise with the textual representation of parameters that already exists for rules in the graphical editor, I believe it makes more sense to use text to indicate the parameter passing.

Cheers,
Christian

Am 10.01.2012 00:29, schrieb Gregor Bonifer:

The basic idea is, that the ParameterMappings inside a unit form a net structure, whereas the structure of the subUnits is a trivial list. To allow free arrangement of a flat list structure requires more graphical elements than actual model elements. In a way this corrupts the premiss one wishes to have, when it comes to visualizing the ParameterMappings. To avoid ending up with a cluttered mashup of two graph-like structures, I vertically aligned the subUnits. On the one hand this clarifies how the subUnits relate to each other. On the other hand this defines a horizontally aligned area for each unit which allows free arranging of its parameters. I think the result is relatively clear and concise.


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