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[Dltk-dev] How to support multiple DLTK editors in one project?
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Is there a hard limit to the number of DLTK natures that can be present
in an single project?
I wish to have two (or more) DLTK based editors active within a single
Java project. The editors (extend ScriptEditor) have builders (extend
StandardScriptBuilder) that each generate .java code.
Unfortunately, it seems like the DLTK editors conflict with one
another. What I am seeing is:
- when I try to open an editor on a file corresponding to the second
listed DLTK nature in the project, it appears that the partition types
belonging to the wrong editor (first nature) are used.
- whenever any DLTK nature is removed, the script builder is also
removed from the project regardless of whether there is another DLTK
nature present.
Of course, when I remove both natures, and add just one back, that
editor and its builder work completely as intended.
Have I missed something or is this just an unsupportable scenario?
Thanks...