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Re: [Dltk-dev] How to support multiple DLTK editors in one project?
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Hi Gerald,
This scenario is not supported yet.
At the moment DLTK works correctly for projects with single DLTK nature only.
Definitely, this limitation should be fixed at some point, but it requires a lot of work.
Regards,
Alex
----- Original Message -----
From: "Gerald Rosenberg" <gerald@xxxxxxxxxx>
To: "DLTK Developer Discussions" <dltk-dev@xxxxxxxxxxx>
Sent: Wednesday, March 10, 2010 12:08:58 AM GMT +06:00 Almaty, Novosibirsk
Subject: [Dltk-dev] How to support multiple DLTK editors in one project?
Is there a hard limit to the number of DLTK natures that can be present
in an single project?
I wish to have two (or more) DLTK based editors active within a single
Java project. The editors (extend ScriptEditor) have builders (extend
StandardScriptBuilder) that each generate .java code.
Unfortunately, it seems like the DLTK editors conflict with one
another. What I am seeing is:
- when I try to open an editor on a file corresponding to the second
listed DLTK nature in the project, it appears that the partition types
belonging to the wrong editor (first nature) are used.
- whenever any DLTK nature is removed, the script builder is also
removed from the project regardless of whether there is another DLTK
nature present.
Of course, when I remove both natures, and add just one back, that
editor and its builder work completely as intended.
Have I missed something or is this just an unsupportable scenario?
Thanks...
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