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RE: [cdt-dev] 2.1 Update

LOL  please stay away with the Krispy Kreme stuff -  I've got to stay in
shape and paddle all winter.

Like I mentioned in an earlier e-mail I am volunteering myself to help
out, I can help with a VC++6 build and a Mac OS X build and test.
So, I'm stepping up - someone point me to a FAQ or something so I can
set up a CDT build from source environment and I will get busy.



Regards,

Martine



--
----
Martin Imrisek <mimrisek@xxxxxx>
Software Systems Designer
Software Development Systems
Texas Instruments 
416-340-2096

-----Original Message-----
From: cdt-dev-admin@xxxxxxxxxxx [mailto:cdt-dev-admin@xxxxxxxxxxx] On
Behalf Of Recoskie, Chris
Sent: November 17, 2004 2:13 PM
To: cdt-dev@xxxxxxxxxxx
Subject: RE: [cdt-dev] 2.1 Update

We use VC++ 6 if that helps...

I'm currently in Beta support hell right now but I could probably get
Martin to recompile it for you that way if I ask him nicely and buy him
something from Krispy Kreme :-)

___________________________________________
 
Chris Recoskie
Software Designer
IDE Frameworks Group
Texas Instruments, Toronto
 
 

> -----Original Message-----
> From: cdt-dev-admin@xxxxxxxxxxx [mailto:cdt-dev-admin@xxxxxxxxxxx] On 
> Behalf Of Alain Magloire
> Sent: Wednesday, November 17, 2004 1:22 PM
> To: cdt-dev@xxxxxxxxxxx
> Subject: Re: [cdt-dev] 2.1 Update
> 
> >
> > D'oh. This is pretty ugly, but inevitable I guess.
> >
> 
> Sigh ... It is ugly,
> We've updated, Win32, Linux, and Solaris.
> 
> Now for Win32, the only thing I have here is Window-XP (VS++ .NET).
> Not sure if that can be a conflict for folks, we are trying to get 
> something else then .NET.
> If somebody can recompile libspawner.dll with something else the .NET 
> let me know.
> 
> > We have AIX, Linux PPC (mighty fine IBM platforms :), as well as
HP-UX.
> I
> > might be able to get my Mac (currently running Linux) back running
> MacOSX
> > to cover that one. That leaves Linux on IA64 that Intel contributed.
> >
> 
> I'll update the code AIX and HP-UX later today, but can not compile
them.
> We'll get the QnX fragment updated later.
> 
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