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I have an e4 application that consists of two TrimmedWindows where each Window shows different perspectives. When i detach a view I can only reattach it to the perspective where it came from. This is fine. However, when the two windows overlap, I can't even attach it at any position in the original perspective, where it overlaps the other window. E.g. Each window with size 100x100: - Window1 position: x=0,y=0 - Window2 position: x=50,y=0 - Detached View from Window 2 reattach fails: - to Window1 - to Window2 anywhere between positions x=50,y=0 to x=100,y=100 (I would expect that to work) reattach succeeds: - to Window2 anywhere between positions x=100,y=0 to x=150,y=100 So from my understanding there seems to be a bug somewhere int he logic for "at which perspective am i pointing at" as it does not take z into account.
A colleague reminded me that this is only happening to Window2, when it is created before Window1 during application startup. Sorry for the naming.
When WB is overlapping WA then WA is not active. It makes sense to me that the view cannot be dropped on an inactive WA. If I misunderstood then a screenshot or little movie would be nice to get an idea.
Window1 is inactive, Window2 is active and the view belongs to Window2. But it still can not be dropped on active Window2, when there is inactive Window1 behind it.