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e4 is supposed to be 'new'. One of the ways we can accomplish this is through more refined feedback mechanisms (something better that our current blacks boxes). This defect is to capture input on what techniques we could use and when/where we should consider using them. Matt Bisson has been looking at OpenGL and will post his results here but anyone is welcome to chime in on what they think would be 'cool' (as well as useful...;-).
Kevin, you might want to pass this around to some of the UI folks you've gathered up during your CSS/Declarative UI threads. I'd like to make the saying "So cool you'll drool" a reality...
maybe e4 is a good place for bug 249649 attachment 1 [details]?
Created attachment 119043 [details] OpenGL Investigation Here's all the work I've done with OpenGL. The readme.txt file in the root of the project has project-setup settings, and summarizes all the work done, as organized in the java files. The files themselves, where appropriate, explain shortcomings, etc.
This bug hasn't had any activity in quite some time. Maybe the problem got resolved, was a duplicate of something else, or became less pressing for some reason - or maybe it's still relevant but just hasn't been looked at yet. If you have further information on the current state of the bug, please add it. The information can be, for example, that the problem still occurs, that you still want the feature, that more information is needed, or that the bug is (for whatever reason) no longer relevant.