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We can leverage a more efficient graphics engine for better performance.
But don't forget that we need a visualization that does not require OpenGL Many computers do not support OpenGL. In my case, of the 4 computers that I have, only 2 support OpenGL and 1 of those needed new drivers installed to get it to work. However, based on a demo that we say at EclipseCon, it is not that hard to implement OpenGL as a replacement to draw2d and the result is impressive.
http://www.eclipse.org/swt/opengl/
lowered priority
We're not going use OpenGL for the MapView. We'll stick with Java 2D as that gives us a basic visualization that has few platform restrictions.
closed