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Re: [vtp-dev] Simulation and debug code
|
Hi Mike,
Thanks for your fast response.
So I am going to add my stuff to the jvoicexml branch in Debug and I
will not touch the existing other plugins. I think that, if I discover
that there need to be some changes, we will have to agree upon it.
/dirk
> Hi Dirk -
>
> I am glad to see you join the committers. It would be lovely to see
> your launcher added to the code base.
>
> I have done some background reading on Subversion and how it works,
> and I now understand what is going on with the repository much better
> than I did.
>
> I have just removed the org.eclipse.vtp.dialer.skype, the
> org.eclipse.vtp.launching.tellme, and the
> org.eclipse.vtp.launching.tellme.doc plugins from the
> jvoicexml/plugins branch. I left the org.eclipse.vtp.debug.ui and the
> org.eclipse.vtp.launching plugins in the jvoicexml branch on the off
> chance that you might need to modify those for your purposes.
>
> The original design of the vtp launching structure was such that all
> you should have to do is create a plugin for your launcher, and have
> it plug into the org.eclipse.vtp.launching.voiceXMLBrowser extension
> point which is defined in the org.eclipse.vtp.launching plugin. If you
> follow the prescription in the extension point's exsd file, you should
> be just fine.
>
> You will need a change to the VoiceXMLBrowserInputView class to
> accommodate the textbox input you want. I have code for that all done,
> according to my comments in
> https://bugs.eclipse.org/bugs/show_bug.cgi?id=228522
>
> But I have not checked those changes in pending response from you that the proposed design is OK.
>
> Other than that, anything you need to do for JVoiceXML should be containable in a plugin you write yourself, and you should not have to change other vtp plugins. Of course, there may be concerns on your part that I do not know that would lead to more changes.
>
> Good luck,
> -- Mike
>
>
>
> Dirk Schnelle wrote:
> > Hi,
> >
> > the reason behind is, that I have a chance to add the JVoiceXML
> > launcher. But I am also confused about the current structure and I do
> > not know where to put my code.
> >
> > Can you please clean it up and tell me where I can add my code?
> >
> > /dirk
> >
> >
> > > I am not aware that there is any sim/debug code anywhere else *but* the
> > > Debug area. Until last week, I had never checked any code into
> > > submersion, and I must say that I do not understand the reasoning behind
> > > the current structure of the repository. There seem to be multiple
> > > instances of the plugins for the Tellme launcher and I don't know why.
> > > There is a set of them under the jvoicexml section that should not be
> > > there at all as they will never have anything to do with jvoicexml.
> > >
> > > I do not understand the notions of branch and trunk as they show up in SVN.
> > >
> > > What exactly is it that you want?
> > >
> > > -- Mike
> > >
> > > Trip Gilman wrote:
> > >
> > > > Hey Mike,
> > > >
> > > > Can you move your new sim/debug code into the Debug component folder in
> > > > subversion? Feel free to manage the branches/tags in that component. I'm
> > > > just trying to keep everything sorted in there for now until we see how the
> > > > current structure works out. Thanks.
> > > >
> > > > Trip
> > > >
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