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Re: [platform-update-dev] NPE opening feature.xml

I've had decent success with the feature editor if I start from scratch.
That is, I do this to generate the file:

      Load my workspace with the required plugins (by import or from a team
repository)
      Create a new Plug-in project > Feature Project
      Using the wizards, select the plug-ins that the feature should
reference.
      Review the feature.xml after the wizard is complete.

I've produced this type of feature definition using this technique:
   <?xml version="1.0" encoding="UTF-8"?>
   <feature
         id="com.ibm.wswb.gef"
         label="Graphical Editing Framework"
         version="2.0.0"
         provider-name="IBM">

      <requires>
         <import plugin="org.eclipse.core.runtime"/>
         <import plugin="org.eclipse.swt"/>
         <import plugin="org.eclipse.ui"/>
         <import plugin="org.eclipse.core.resources"/>
      </requires>

      <plugin
            id="com.ibm.etools.draw2d.doc.isv"
            download-size="0"
            install-size="0"
            version="2.0.0">
      </plugin>

      <plugin
            id="com.ibm.etools.common.command"
            download-size="0"
            install-size="0"
            version="1.0.0">
      </plugin>

      <plugin
            id="com.ibm.etools.gef.doc.isv"
            download-size="0"
            install-size="0"
            version="2.0.0">
      </plugin>

      <plugin
            id="com.ibm.etools.draw2d"
            download-size="0"
            install-size="0"
            version="1.0.0">
      </plugin>

      <plugin
            id="com.ibm.etools.gef"
            download-size="0"
            install-size="0"
            version="1.0.0">
      </plugin>

   </feature>

Regards,

Pat McCarthy




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