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Re: [platform-swt-dev] MacOSX OpenGL Bindings


Hi Perry, sorry for the late reply,

You should use the OpenGL support that's in swt proper rather than the experimental OpenGL plug-in.  Libraries in swt are compiled as universal binaries on OSX so you will not run into an arch problem if you use this.  Example snippets:
http://dev.eclipse.org/viewcvs/index.cgi/org.eclipse.swt.snippets/src/org/eclipse/swt/snippets/Snippet195.java?view=co
http://dev.eclipse.org/viewcvs/index.cgi/org.eclipse.swt.snippets/src/org/eclipse/swt/snippets/Snippet209.java?view=co

Grant




Perry Cheng <perryche@xxxxxxxxxx>
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04/28/2007 12:02 AM

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[platform-swt-dev] MacOSX OpenGL Bindings





I've been using OpenGL on a fairly large RCP application on Windows and
Linux for some time now.  Recently, we've begun porting our application to
Mac OSX.  However, we've hit a snag with the OpenGL bindings because we
need it to run on the newer Intel-based hardware.  The OpenGL page on
eclipse does not seem to have that package (having only the PPC version).
Is there a way to get it pre-built as in the cases?  Also, I was not able
to find the source code for it under the dev.eclipse.org:/cvsroot/eclipse.
There is the system-independent project org.eclipse.swt.opengl and the
platform dependent ones like org.eclipse.swt.opengl.{gtk/motif/win32} but
no macosx.

Any help would be appreciated including redirecting me to another forum.


Perry

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