In this context it is simple downloading
of built pieces using ftp, http, ... PDE build includes this in a
getBaseComponents phase. You can implement a customTargets.xml that
has that target and does whatever it wants to get all the bits against
which you want to build. From there everything is the same as if
you where building.
As for development in the workspace,
you can of course check out the Orbit projects inot your workspace or add
the built versions to your target.
Jeff
Eugene Kuleshov <eu@xxxxxxxx> Sent by: orbit-dev-bounces@xxxxxxxxxxx
01/03/2007 11:09 PM
Please respond to
Orbit Developer discussion <orbit-dev@xxxxxxxxxxx>
Re: [orbit-dev] N-builds and orbit bundles
from branches?
Jeff,
Can you please elaborate about consuming. So far, convenient ways
to
"consume" something for development time are get it from version
control
or use update manager. Does Orbit supports either of those?
Thanks
Eugene
Jeff McAffer wrote:
> The solution is to stop trying to build the Orbit bundles and just
> consume the prebuilt ones :-) (sorry I couldn't resist given
that I
> just responded to the other thread about this....)
>
> I don' tthink there really is a way to work around the issue
> currently. The point of that setting is to force the use of
HEAD as
> the tag. I can imagine some PDE Build changes to facilitate
this case
> but would rather spend the time simplifying any issues you might have
> in consuming prebuilt pieces.
>
> Jeff
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