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Re: [gef3d-dev] WebGL

Hi Miles,

> I can't remember if weve discussed this in the pas, but what do you think of technical possibilities of doing WebGL implementation for GEF3D?My guess is that any limitations are probably on the editing side?

We have discussed WebGL in the past, but I can't say much about it because I haven't looked at it yet. I don't think that editing would be a problem because all interactive functionality rely solely on Eclipse input mechanisms.

Best regards
Kristian

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