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[gef-dev] How to execute command and not "dirty" the editor

Hi,

I am displaying a wizard dialog for options when executing a command (from an object in the pallette). Cancelling the wizard still completes the command which "dirties" the command stack. Disabling the Cancel button in the WizardDialog does not seem to be easy (or seem good UI practice).

How can I allow the wizard to cancel and not affect the command stack?

Thanks
-Christian



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