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Re: [Dltk-dev] DLTK Environments API
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Andrei,
The new assertion in the constructor for BuildpathEntry is failing for
me on Mac OS X. It looks like EnvironmentPathUtils.isFull() returns
false, because my path doesn't have a device.
Is this to be expected? Do I need to refactor my client code somehow?
Also, in general, do you have any documentation for the changes which
are going to be required for client code once the Environment support
is complete and stable? I tried a quick sync up, but there were stack
traces happening all over the place.
Thank You,
Shelby Sanders
On Apr 10, 2008, at 06:44AM, Andrei Sobolev wrote:
Hi all,
We contributed new infrastructure to access files, execute
interpreters
and debuggers.
This new API allow DLTK to support multiple environments such as local
file system, remote file system, embedded systems.
We modified DLTK internal API to use this infrastructure.
We provide Local Environment and RSE environment implementations.
RSE will be accessible as optional feature and not included in DLTK
bundles by default.
Not all things are done yet, but all tests are passes.
So please stay in sync.
Best regards,
Andrei Sobolev.
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