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Re: [cdt-dev] End Game Update

+1, looks good to me.

> From: ext Thomas Fletcher <ThomasF@xxxxxxx>
> Reply-To: "CDT General developers list." <cdt-dev@xxxxxxxxxxx>
> Date: Mon, 8 May 2006 13:59:42 -0400
> To: "CDT General developers list." <cdt-dev@xxxxxxxxxxx>
> Subject: RE: [cdt-dev] End Game Update
> 
> +1 to this schedule.
> 
>> -----Original Message-----
>> From: cdt-dev-bounces@xxxxxxxxxxx
>> [mailto:cdt-dev-bounces@xxxxxxxxxxx] On Behalf Of Doug Schaefer
>> Sent: Monday, May 08, 2006 10:52 AM
>> To: CDT General developers list.
>> Subject: RE: [cdt-dev] End Game Update
>> 
>> I know Chris mentioned that he'll be in transition and might
>> have difficulty finishing his work by the end of May. >From
>> the PDOM perspective, since I'm using heuristic based
>> solutions to make the indexing faster, the more time I can
>> spend tightening those heuristics, the better quality
>> indexing we'll get. And we do have 950 bugs in bugzilla,
>> although not all of them need to be fixed in 3.1.
>> 
>>  
>> 
>> But then, we do need some time to soak the CDT before release
>> and two weeks might not be enough for that. How about the
>> following, then:
>> 
>>  
>> 
>> RC0 - May 1 (done)
>> 
>> RC1 - May 15
>> 
>> RC2 - May 29 (end of free-for-all bug fixing)
>> 
>> RC3 - June 12 (critical fixes only, GA candidate)
>> 
>> RC4 - June 26 (if necessary, emergency fixes only)
>> 
>>  
>> 
>> So, after May 29, all bugs that are fixed should be published
>> to the cdt-dev list. Making them more public should help the
>> committer decide whether the fix is really critical or not.
>> The goal is zero fixes after June 12. Any bugs that we want
>> to fix then should be published to the list before the fix is
>> committed so we can input from the group.
>> 
>>  
>> 
>> Better/worse? We can wait until tomorrow to decide to ensure
>> we can get feedback from our European contingent. Of course,
>> any policy we set can only be enforced if everyone agrees to
>> it. Please speak up :-).
>> 
>>  
>> 
>> Doug Schaefer, QNX Software Systems
>> 
>> Eclipse CDT Project Lead, Tools PMC member
>> 
>> http://cdtdoug.blogspot.com
>> 
>>  
>> 
>> ________________________________
>> 
>> From: cdt-dev-bounces@xxxxxxxxxxx
>> [mailto:cdt-dev-bounces@xxxxxxxxxxx] On Behalf Of Treggiari, Leo
>> Sent: Monday, May 08, 2006 10:29 AM
>> To: CDT General developers list.
>> Subject: RE: [cdt-dev] End Game Update
>> 
>>  
>> 
>> I don't need the extra time - other than for documentation.
>> I think it would be good to get an idea on who needs the
>> extra time to fix problems that they are already aware of.
>> Naturally, new problems will be reported as we continue
>> testing the RCs.
>> 
>>  
>> 
>> Thanks,
>> 
>> Leo
>> 
>>  
>> 
>> ________________________________
>> 
>> From: cdt-dev-bounces@xxxxxxxxxxx
>> [mailto:cdt-dev-bounces@xxxxxxxxxxx] On Behalf Of Doug Schaefer
>> Sent: Monday, May 08, 2006 9:55 AM
>> To: CDT General developers list.
>> Subject: [cdt-dev] End Game Update
>> 
>>  
>> 
>> After considering feedback from the conference call and
>> looking at my own schedule, I'd like to propose the following
>> changes to the 3.1 end game. I have to admit that picking the
>> end of May for RC1 and making it the provisional last RC was
>> somewhat arbitrary. I think the number of contributors to 3.1
>> is small enough that we can manage the end a bit tighter. As
>> such, here's another proposal.
>> 
>>  
>> 
>> RC0 - May 1 (done)
>> 
>> RC1 - May 15
>> 
>> RC2 - May 29
>> 
>> RC3 - June 12 (GA candidate)
>> 
>> RC4 - June 26 (only if necessary, emergency fixes only)
>> 
>>  
>> 
>> This will give us more formal bi-weekly releases to the
>> community for testing. It also pushes the GA candidate out to
>> June 12 and still gives us two weeks to ensure there are no
>> more fixes needed.
>> 
>>  
>> 
>> Please comment. Does this push the envelope too far? Is this
>> a more realistic schedule?
>> 
>>  
>> 
>> Doug Schaefer, QNX Software Systems
>> 
>> Eclipse CDT Project Lead, Tools PMC member
>> 
>> http://cdtdoug.blogspot.com
>> 
>>  
>> 
>>  
>> 
>> 
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