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Re: [cdt-debug-dev] CDT3.1 and debug possibilities
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That was not intuitive to import a file, I had tried the open command, I
would never has thought about importing since to me importing is related
to a project in which you wnat to import stuff.
Anyway it's a great enhancement
Thanks
Denis
Ken Ryall wrote:
Denis,
Yes, choose File->Import and open the C++ group. Select C++ Executable.
The next wizard page will let you select an executable or choose from a
group of them. On the following page you say if you want to import into an
existing project or create a new one. Finally it will help you create a new
launch configuration to debug the executable.
The project gives you a place to group related executables and browse the
sources listed in the symbol info. In the C++ projects view expand the
executable and you'll see a list of the available source files. You can open
these and set breakpoints.
There is more info available in the Help: C++ Development User
Guild->Tasks->Running and Debugging Projects->Debugging->Debugging an
existing executable.
Regards - Ken
From: ext Denis PILAT <denis.pilat@xxxxxx>
Organization: STMicroelectronics
Reply-To: CDT Debug developers list <cdt-debug-dev@xxxxxxxxxxx>
Date: Mon, 03 Jul 2006 16:29:08 +0200
To: <cdt-debug-dev@xxxxxxxxxxx>
Subject: [cdt-debug-dev] CDT3.1 and debug possibilities
I've heard that with latest CDT3.1, it's possible to debug a binary
file without having to create a specific project.
First is that correct ?
If yes can anyone explain me how to use this functionnality ?
I've tried openning an elf file but I was not able to debug it.
Thanks for your help
--
Denis PILAT
STMicroelectronics
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