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The Normal Hex rendering has columns which allow the developer, at a glance to work out which bytes they're looking at. The traditional memory rendering only has a Addresses on the rows, so it's difficult for developers to work out where they are when using small data sizes: From a user: "In the Traditional memory rendering, with a wide window and small data unit size (bytes, halves, words etc) there are many units and it becomes difficult to count them. Suggest to have a header line." BRCM:TLFIREPATH-2136