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PDE/Build resolves its state with all the configurations at once. Consider bundle A with platform filter os=gtk and exports a package. Bundle B with platform filter os=win32 exports the same package. Bundle C imports this package. At compile time all configs are resolved at once, there is no way to know which of A or B will get wired to C. If the package contains method signatures that are different in A & B, then C has a problem at runtime if it was compiled against the wrong bundle. A similar problem exists with platform dependent fragments. This problem appeared in bug 175500. If C claims to be platform independent, then it shouldn't be using methods that are different on different platforms. I'm not sure there is anything we can do about this case. However, if C does have a platform filter, then we may have to resolve the state multiple times to get this right.
Currently we are not actively enhancing PDE build anymore. Therefore, I close this bug as WONTFIX. Please reopen, if you plan to provide a fix.
This bug hasn't had any activity in quite some time. Maybe the problem got resolved, was a duplicate of something else, or became less pressing for some reason - or maybe it's still relevant but just hasn't been looked at yet. If you have further information on the current state of the bug, please add it. The information can be, for example, that the problem still occurs, that you still want the feature, that more information is needed, or that the bug is (for whatever reason) no longer relevant. -- The automated Eclipse Genie.