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RE: [cross-project-issues-dev] Demonstrated respect

And bring this with you ;-)

 

http://www.eclipsecon.org/2006/ThanksForVoting.do?Demonstrating%20Respect

 

Doug Schaefer, QNX Software Systems

Eclipse CDT Project Lead, http://cdtdoug.blogspot.com

 


From: cross-project-issues-dev-bounces@xxxxxxxxxxx [mailto:cross-project-issues-dev-bounces@xxxxxxxxxxx] On Behalf Of Randy Hudson
Sent: Wednesday, March 01, 2006 2:36 PM
To: Cross project issues
Subject: Re: [cross-project-issues-dev] Demonstrated respect

 


<I just couldn't resist>
The guy whose auto-reply says he is swamped, wanted additional communications from team leads who believed that they were on schedule.
</...>

There will be many beers exchanged at EclipseCon ;-)

-Randy


Bjorn Freeman-Benson <bjorn.freeman-benson@xxxxxxxxxxx>
Sent by: cross-project-issues-dev-bounces@xxxxxxxxxxx

03/01/2006 01:27 PM

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Cross project issues <cross-project-issues-dev@xxxxxxxxxxx>

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Subject

[cross-project-issues-dev] Demonstrated respect

 

 

 




Planning Council members, Cross project mailing list members,
(especially John Duimovich, Randy Hudson, and Dave Orme),

Some of you have complained about the way I wrote my email yesterday and I accept that criticism and will try to write less inflamatorily in the future. At the same time, however, I may have obscured my real point, so at the risk of making things worse, let me try again:
1.        I was not complaining about the fact that GEF and VE were missing from the Callisto update site (well, I was a little, but that wasn't the real point). I know that in the real world things change - schedules change, staffing changes, priorities change, etc - and that sometimes deadlines just can't be met. Right now I have an auto-reply vacation message on my email that says exactly that, so believe me, I know this.
2.        What I was complaining about is that the project leadership of those projects hadn't taken the time to communicate to the rest of the Callisto team.
This Callisto Simultaneous Release is hard a problem. A simultaneous release is a hard problem just within a single company where everyone reports to the same VP Engineering. It's an even harder problem in open source where the projects are staffed by (effectively) volunteers and from multiple competing companies. The only way we are going to make this work is to keep all of our colleagues well informed of our status, our progress, our problems, and any potential schedule slips. Just posting to our own project websites or mailing lists isn't good enough - we have to reach out to our colleagues (I'm talking about the collective Callisto team) and actively keeping everyone informed.

If we cannot commit to doing that, Callisto will flop. You know that. I know that. The key to making Callisto work isn't going to be technology - the key is going to be the communication channels that we build between the projects. Frequent, active, accurate, and timely communication. And, as Tyler points out, respectful. Respect for the schedules and dependencies of others which includes letting the rest of us know when you can't make a deadline, meet a requirement, or attend a meeting.

That's what I meant to say,
Bjorn
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