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[news.eclipse.tools.gef] Using GEF without draw2d

I want to create an RCP app using the opengl plugin. Some requirements for the app include having a palette of tools, that allow the user to add geometric primitives to the opengl canvas, as well as perform other edit operations. I like the GEF framework MVC architecture, and think it could be usefull. All the examples and tutorials of GEF assume Draw2d, and use GraphicalViewer, etc. So these are the questions:

1) Can i use GEF, and create my own GEF derived classes from abstract classes higher in the GEF class hierarchy?

2) How would the event system work with a opengl canvas and GEF?

2) Which classes would I need to implement?

3) Is this worth the effort or should I just use basic SWT/JFaces design?

4) Is there any tutorial on this, or do I need to study the design of draw2D based classes?

-eric