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[news.eclipse.tools.gef] Using GEF without draw2d
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- From: Eric Greene <eric@xxxxxxx>
- Date: Wed, 12 Oct 2005 01:31:26 -0700
- Newsgroups: eclipse.tools.gef
- Organization: EclipseCorner
- User-agent: Mozilla Thunderbird 1.0.2 (Windows/20050317)
I want to create an RCP app using the opengl plugin. Some requirements
for the app include having a palette of tools, that allow the user to
add geometric primitives to the opengl canvas, as well as perform other
edit operations. I like the GEF framework MVC architecture, and think it
could be usefull. All the examples and tutorials of GEF assume Draw2d,
and use GraphicalViewer, etc. So these are the questions:
1) Can i use GEF, and create my own GEF derived classes from abstract
classes higher in the GEF class hierarchy?
2) How would the event system work with a opengl canvas and GEF?
2) Which classes would I need to implement?
3) Is this worth the effort or should I just use basic SWT/JFaces design?
4) Is there any tutorial on this, or do I need to study the design of
draw2D based classes?
-eric