Is there a way to programmatically initiate a drag and drop action?
For example, there is a painted element on screen that is moveable via
dragging on the canvas. The canvas is the only heavy weight object as the
elements are rendered. What I want to do is utilize the normal mouse drag
events to continue to have real time dragging of the element within the
canvas area, but initiate a DnD action if the element is dragged off the
edge of the canvas.
I asked this question a while but the API back then couldn't support my
scenario. I'm just wondering if any new changes have been made that might
let me do this.