Yes, I tried it. Unfortunately it is still happening, but in a
slightly different fashion. See the attached images.
Compared to 3.3, M6 shows erased trails much longer
so I can see erased trails more vividly. In another words,
not repained quickly. But tainted areas are occuring less
frequently than before.
Most problems occur at the right hand side of the screen,
in my testing. It could be the limitation of single UI thread
operation. If you can offload some of UI thread tasks
such as painting, etc., by forking out to new threads
this may be reduced. Note that many threads can receive
more time-slots, can make UI thread more responsive.
More importantly, it can use multiple cpus. In my testing,
CPU utilization never goes 50% or more.
Anyway, that's my wild guess. Hope this can be eventually
fixed.
R.