In Swing, if I set a frame as BorderLayout and add a universe(canvas3d) to
it, then if the frame is resized, the universe is resized too with
according scale. for e.g., if there is a ball with large size in the
center of universe, and if the frame is resize to smaller, then the whole
universe is resized accordingly too and you still can see the ball with
large size (scaled of course) in the center of universe no matter how
small the frame is resized to.
However, in SWT, the universe doesn't react like that when a shell is
resized. if I make the height of the shell which contains the universe
half, then the universe won't scale accordingly and you can only see half
of the ball in the universe.
Any way to achieve the same effect as we do in SWING for the universe
resizing?