We tested OpenGL and SWT with 5 canvas a made a few measurements. OpenGL
was much faster than SWT (as expected).
So we decided to use SWT OpenGL binding with LWJGL for our application.
But after a few months we had performance problems with OpenGL. In the
real application we're using 8 screens with 12 canvas. This means
we're handling around 100 canvas and this seems to be too much for the
OpenGL binding.
To solve the problem, we could decrement the used canvas but this would be
against modularity of our painting screen. We decided to switch to SWT.
It has been a year now and I'm wondering if the SWT OpenGL binding is
still in
an experimental state?
Is somebody using the SWT OpenGL binding with success? (Supposed you're
using
as much canvas panels we're using!!).