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[news.eclipse.gef3d] Re: AMP AGF3D Demo


Thanks.. the panning / tracking handlers were something I really wanted as users can get lost trying to move around with the camera controls.


I just played around a bit more with the threading.. (I'm having a hard time pulling myself away from this to other tasks!) -- the camera movements have that jerky quality because of the updating of agent movement. I think its cool to be able to see the agents updating during the camera moves, so its kind of a tradeoff. If you pause the model first I now have it working so the tranistions are smooth. The next thing to do is to play around with the number of steps between movements. Obviously there is a tradeoff there between update smoothness and performance. I don't know anything about OpenGL except what I've learned over last few weeks, but I assume that there isn't any way to avoid redrawing the whole scene for each movement.

I thought my graphics card (choices are a bit limited on Mac Pro) was pretty decent but now I want a new one. :D The cool thing is that this is actually faster than GEF 2D.

On 2009-07-10 10:20:37 -0700, Jens v.P. <developer@xxxxxxxxx> said:

Miles,

whow, that's cool! It's great to see applications implemented with GEF3D by others. And I'm happy to hear that it made fun using GEF3D :-) I especially like the camera tracks! Are they more smooth in the real application (because in the movie, they seem to be not that smooth)? I'm looking forward to seeing more videos like that ;-)

Cheers

Jens

On 2009-07-10 07:03:21 +0200, Miles Parker <milesparker@xxxxxxxxx> said:

Hi guys,

Thanks for all of your helpful advice and quick fixes. If you're curious what I've been up to with all of this visualization stuff ("why's he asking about shading?"), I thought you might be interested to see an example of the AMP AGF integration with GEF3D..

http://milesparker.blogspot.com/2009/07/visualizing-agent-based-model-for-h1n1.html

cheers,

Miles