| [news.eclipse.gef3d] Re: glTranslatef signature |
Hi Miles,
I hope all of my questions aren't becoming annoying..
Not at all! We're happy that you are using GEF3D!
I'm wondering why Graphics3D#glTranslatef takes an int parameter for z? The underlying OpenGL call doesn't..
That's a mistake that must have been introduced when the Graphics3DDraw interface was created. The only call to this method happens in a test application and the third parameter is set to 0, so I guess that's why it was declared as int. I fixed it in SVN already.
OK, I'll replace my fix with yours. :D