[
Date Prev
][
Date Next
][
Thread Prev
][
Thread Next
][
Date Index
][
Thread Index
] [
Newsgroup Home
]
[news.eclipse.gef3d] Lighting
From
: Miles Parker <
milesparker@xxxxxxxxx
>
Date
: Tue, 2 Jun 2009 14:29:48 -0700
Newsgroups
:
eclipse.gef3d
Organization
: EclipseCorner
User-agent
: Unison/1.8
In my continuing exploration I'm trying to figure out how to get lightening to work to add apparant depth to the solid cubes.. I've found some gl examples such as..
http://www.videotutorialsrock.com/opengl_tutorial/lighting/text.php
But the glLightfv method doesn't appear to be part of Graphics3D. Is thi possilbe to do right now?
thanks!
Miles
Follow-Ups
:
[news.eclipse.gef3d] Re: Lighting
From:
Kristian Duske
Prev by Date:
[news.eclipse.gef3d] Re: Specifying Camera Location Programmatically...
Next by Date:
[news.eclipse.gef3d] Some refactoring, standalone draw3d viewers.
Previous by thread:
[news.eclipse.gef3d] Specifying Camera Location Programmatically...
Next by thread:
[news.eclipse.gef3d] Re: Lighting
Index(es):
Date
Thread