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[news.eclipse.gef3d] Re: Best strategy for updating all figures?
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GLU supports spheres, and the OpenGL code (with GLU) is pretty simple,
as shown here:
http://lifeofaprogrammergeek.blogspot.com/2008/08/rendering-sphere-in-opengl.html
I'm
planning to add spheres in the next weeks, maybe some more shapes.
But you are right, we have to think about how to define a surface of a
sphere. Hehe... projecting onto the sphere would be cool, but I'm
afraid that wouldn't be too easy. There is another tutorial oin how to
create a textured sphere w/o GLU:
http://www.swiftless.com/tutorials/opengl/sphere.html
I'm going to investigate in that direction a little bit further.
Actually, the biggest problem would probably be legal issues. We had
already spheres and other shapes in GEF3D, but I had to delete them for
legal reasons for getting GEF3D IP approved.
Cheers
Jens