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Re: [rap-dev] UICallBackManager

Hi Igor,

thanks for the suggestion. Though I don't quite understand how the while(!isLocked) loop solves the problem.
Could you explain that? Or attach a patch to the bug mentioned before?

Thanks
Rüdiger


mail.apptech.nichost.ru wrote:
Hello
Maybe I can do something like this:

1) Add boolean field SyncRunnable#isLocked

2) Create runLocked method in SyncRunnable:

    void runLocked() {
      synchronized( lock ) {
        while(!isLocked) {
          try {
            wait();
          } catch( InterruptedException e ) {
            // Do nothing
          }
        }
        isLocked = false;
      }
      super.run();
      synchronized( lock ) {
        lock.notifyAll();
      }
    }

3) In UICallBackManager#processNextRunnableInUIThread change runnable.run()
to if (runnable instanceof SyncRunnable) {
      ( ( SyncRunnable )runnable ).runLocked();
    }
    else {
      runnable.run();
    }


Whis this changes I can solve my problem (the problem that I described). I
tried not to change logic for other types of runnables, so the code listed
above is not very clean, but it works.

Thank you, Igor


-----Original Message-----
From: rap-dev-bounces@xxxxxxxxxxx [mailto:rap-dev-bounces@xxxxxxxxxxx] On
Behalf Of Rudiger Herrmann
Sent: Wednesday, April 08, 2009 1:51 PM
To: RAP project development-related communication
Subject: Re: [rap-dev] UICallBackManager


Igor,

unfortunately fixing this issue isn't that easy. As stated in the comment,
synchronizing on runnablesLock may lead to a deadlock.
See also this bugzilla entry:
   220981: Fix synchronization Problem in UICallBackManager#addSync()
   https://bugs.eclipse.org/bugs/show_bug.cgi?id=220981

Cheers,
Rüdiger

mail.apptech.nichost.ru wrote:
Hello

I have a question about UICallBackManager. There are a set of functions that synchronized with runnablesLock, but not the addSync function. Is it correct?

I reproduced an incorrect situation. I have a thread that locked in SyncRunnable#block method, but I have an empty UICallBackManager#runnables list. It seems that the corresponding SyncRunnable of my thread was removed from UICallBackManager#runnables before my runnable was blocked in SyncRunnable#block method.

Is it a bug and can I fix this bug by adding synchronization of runnablesLock? Threre is a comment that notifies about possible problems with such aproach.

Thank you,
Igor


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