Hi,
I have the GLCanvas up and running in the Cocoa port with the pixel
format options implemented, and the LWJGL and JOGL examples both run
successfully.
Before I check it in, though, I'd like to do some kind of validation
that my pixel format implementation is correct, since the
NSOpenGLPixelFormat treat the color sizes differently than AGL did.
I may end up throwing the question out to the larger newsgroups, but
does anyone on this list have a real-world example of using the
GLCanvas with custom GLData? I'm sure I can concoct my own example
from the snippet but I don't know how I would verify that my changes
were correct.
Thanks,
Scott
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