I'm using eclipse.2.1.0 on win32 system.
I want to draw a pixel with a color on a GC,
I know I can use GC.drawLine(x,y,x,y), that all users do...
But as we can see in GC source file drawLine (on win32)
- check various things...
Here moveTo()/lineTo() spend time to do nothing.
As I test it in my code replacing drawPixel(x,y,x,y)
by OS.setPixel( ... ), I now this second solution
is 3 (or more times) faster !
So the question is, can GC class be upgraded to have
this kind of method ?
- public void setPixel( int _x, int _y );
- public void setPixel( int _x, int _y, Color _color );
If it's already done or planed to do in 3.0 ... forget me.
Thanks a lot!
Using setPixel() in conjonction to color creation, what is the speedest
way to set a color and draw a pixel ?
(I mean create Color object each time I drawpixel is a total waste of
memory and time ... ).