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RE: [platform-swt-dev] Status of OpenGL project

Besides GL4Java maybe it's worth looking at the LWJGL library as well
(java-game-lib.sf.net & www.javagaming.org). It's mostly gaming oriented
(read 'full-screen'), but tweaking it to render into a window shouldn't
be that hard..


> -----Original Message-----
> From: Alun Evans [mailto:evansac@xxxxxxxxxxx]
> Sent: Saturday, March 22, 2003 9:45 PM
> To: platform-swt-dev@xxxxxxxxxxx
> Subject: [platform-swt-dev] Status of OpenGL project
> 
> 
> What is the status of the project to provide OpenGL bindings for SWT?
> There were some postings last December stating that work was being
> done on this but nothing since.
> 
> I've gotten a very simple OpenGL example to work in SWT by adapting an
> AWT-OpenGL binding I found on the web, so superficially at least it
> seems quite easy. I'm now looking at porting GL4Java to work with SWT,
> but before I devote any time to this I want to make sure that there
> isn't a ready-made, non-commercial solution imminent.
> 
> If we had an SWT-OpenGL binding I'd be interested in getting Agile2D
> to work on top of it, which would give us native Java2D capabilities
> in SWT.
> 
> Cheers,
> 
> Alun
> 
> 
> 
> 
> 
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