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Re: [koneki-dev] How can people help LDT?

The mailing list should be the preferred channel for technical discussions, such as the LDT comment model. It has the advantage to help organizing the discussions in well-structured threads.
Feature requests can directly be opened in bugzilla [1], but it may sometimes be useful to discuss them on the forum beforehand.

Thanks,
Benjamin




De : Hadriel Kaplan <hadrielk@xxxxxxxxx>
Répondre à : Hadriel Kaplan <hadrielk@xxxxxxxxx>, General development dicussions for the Koneki project <koneki-dev@xxxxxxxxxxx>
Date : Mon, 27 Feb 2012 12:10:24 -0800
À : General development dicussions for the Koneki project <koneki-dev@xxxxxxxxxxx>
Objet : Re: [koneki-dev] How can people help LDT?


Great!

Where would you like us to ask questions about the LDT comment model, and feature requests/wish-list?  Do you want them in this mailing list, or in the Forums?

-hadriel


From: Benjamin Cabé <bcabe@xxxxxxxxxxxxxxxxxx>
To: General development dicussions for the Koneki project <koneki-dev@xxxxxxxxxxx>
Sent: Monday, February 27, 2012 11:06 AM
Subject: Re: [koneki-dev] How can people help LDT?

Hello Hadriel!

There are many ways to help the team, actually.

One is to open bugs, and there's absolutely nothing wrong in doing so! Even though you don't feel like contributing, since you don't actually fix anything, it is providing us with very important feedback, and helps us improving the overall quality of the tool. Even if you are just reporting a small typo somewhere in the UI, it is very valuable to us.
Also, proposing new features is also something that we very much welcome. Not that we have an infinite bandwidth to address the potential new feature requests, but it is important for us to know what the Lua community at large is expecting, so as we can plan our releases better.

As you suggested, writing wiki pages is also something that would help us, especially since we use the Eclipse wiki to author the documentation that is then bundled within the online help system of LDT. Hence it makes it very easy for anyone to contribute to the quality of the user documentation. The wiki page that we package in the online help is at [1]. Feel free to review the current version, it is likely that it is not 100% error-free (plus we are not native speakers ;)).

Regarding the creation of API files, I think it will be very helpful to have contributions in this area. Perhaps it'd be interesting if you could first confirm that the documentation language suits your needs (one way to do so being to see whether Lrexlib or Bitop can be fully and properly documented, actually).
At that point, it will be interesting to initiate a discussion to see how we could distribute and/or package (a la Luarocks?) these documented APIs so as they can be easily discovered and manipulated in the IDE, and also be easily contributed by the community.

Last but not least, just as you did over the weekend, participating in the discussions on the forum can really help the LDT community grow… This is also very rewarding to the development team to see people starting helping each other, and we very much appreciate your contribution in this area!

Thanks so much for being so enthusiastic, it means a lot to us :-)
Cheers,
Benjamin.




De : Hadriel Kaplan <hadrielk@xxxxxxxxx>
Répondre à : Hadriel Kaplan <hadrielk@xxxxxxxxx>, General development dicussions for the Koneki project <koneki-dev@xxxxxxxxxxx>
Date : Sat, 25 Feb 2012 10:12:18 -0800
À : "koneki-dev@xxxxxxxxxxx" <koneki-dev@xxxxxxxxxxx>
Objet : [koneki-dev] How can people help LDT?

Hi Koneki dev team,
How can people help you with LDT, and in particular code-assist support?

For example, I know C/C++ (and Lua), but have no Java or Metalua experience, and it probably wouldn't be a good use of time to try to learn them well enough to write actual code for LDT. (you'd be fixing bugs I create)  I can probably learn Metalua well enough at some point, but is there something else I can do to help you in the meantime?

Like writing wiki pages, or testing LDT, or writing the API lua-doc/comments for some common/popular APIs and Lua modules?  For example we include the Lrexlib and Bitop modules in our product's Lua engine, and have their functions documented in a form we can manipulate into LDT's comment model.


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