Class BVRMessage {none}

Documentation
A Message defines a particular communication between Lifelines of an Interaction.

A Message defines one specific kind of communication in an Interaction. A communication can be e.g. raising a signal, invoking an operation, creating or destroying an instance. The Message specifies not only the kind of communication given by the dispatching ExecutionOccurrence, but also the sender and the receiver.
A Message associates normally two EventOccurrences - one sending EventOccurrence and one receiving Event-Occurrence.


Parent PackageinteractionsAbstractNo
Export ControlPublicAccessLink Class forNone
Class KindNormalClassCardinalityn
Space ConcurrencySequential
PersistenceNo  


Attributes
NameClassTypeInitial Value
messageSortBVRMessageBVRMessageSort 


Associations
NameMy RoleMy ClassOther RoleOther Element
--Not Named--receiveMessageBVRMessagereceiveMessageEndBVRMessageEnd
--Not Named--sendMessageBVRMessagesendMessageEndBVRMessageEnd
--Not Named--messagesBVRMessageinteractionFragmentBVRInteractionFragment
--Not Named--messagesBVRMessageinstanceValuesTPFInstanceValue
--Not Named--messagesBVRMessageoperationCFGOperation


Generalization Relationships
NameClassSupplier
--Not Named--BVRMessage 



Property Settings

Data Modeler
dmItemFalseDMName 
IsTableFalseIsViewFalse
IsDomainFalseIsSPPackageFalse
Synonymns TableSpaceID 
SourceId SourceType 
CorrelationName SelectClause 
IsUpdateableTrueCheckOptionNone
IsSnapShotFalseIsDistinctFalse
PersistToServer IsPackageFalse