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Re: [henshin-dev] Proposal to remove direct creation of edges

Hi all,

the EMF editors basically follow a "free editing" paradigm, with low-level and simple editing operations. What Gregor is planning is more like syntax-directed editing with complex but very restrictive editing operations.

I think, we should not remove the basic editing operations of the EMF editor. I think it is nice to have the advanced editing operations, but users should not be forced to use them. EMF users simply expect to have the basic editing operations. And it *is* allowed to produce inconsistent models during the editing. The means for checking consistency is validation (as e.g. in the GMF model editors).

Cheers,
Christian

On 12/11/2011 01:38 PM, Gregor Bonifer wrote:
Hi,

the problem does not concern the interpretation of the transformation models, but the creation process in the tree-based editor. I think I should illustrate this in more detail: Given a rule (here called kernel) with a multiRule. The multiRule has to mirror the structure of the kernel. I implemented a propagation mechanism for the creation of AddCommand. If a GraphElement is added to a rule, a corresponding element is created in every multiRule(for nodes this includes mapping). I also changed the creation of SetCommand for Nodes and Edges so they propagate the changes into the multiRules, e.g setting the type of a node will set the type of all dependent nodes in the multiRules. A node can only be edited in its defining context. This means that a node may only be edited if it is not dependent(but there may be nodes depending on it). To visualize this distictions I regenerated the edit-code to add IItemColorProviders. The same should be done for edges. To update dependent edges it is necessary to resolve them via the multiMapping of there nodes. This might also be done without nodes, but, as I said, this is a guessing game, which becomes a problem when one changes the ordering of a multiRule's edges. More importantly it is not possible to determine whether or not a multiRule's edge is dependent if it has no nodes. Assuming a kernel with only a single edge and a multiRule with two edges, one can see that there is no way to determine which of the multiRule's edges may be edited and which is the dependent one. This can easily be avoided if edges are created only in ways that already define the source and target. I think creating edges without nodes is really not a neccessary feature. I even think that it should be considered a bad habit, since in theory there are no edges without nodes (i.e edges with undefined src/trg functions). I can also imagine situations where one might want this. But I can neither imagine a goal whose feasibility relies on this, nor can I imagine a scenario which might become more cumbersome without this possibility.

Regards,
Gregor

P.S.: Perhaps we should think about generating another editor(incl. edit) which will be kept unchanged, to provide lowest-level editing.

Am 10.12.2011 21:55, schrieb Riegerf@xxxxxxxxxxxxxxxxxxxxxxx:
Hi Gregor,

Quoting Gregor Bonifer <gregor.bonifer@xxxxxx>:
If an edge is created directly in a graph it has neither source nor target. Therefore identifying the dependent edges of a kernel edge becomes kind of a guessing game.

Is this a problem? I.e. will verifying the model create an error if edges are not set correctly by the user or will the interpreter just (mysteriously) not work correctly (although the model passed the verification)?

I would like to exclude edges from the "Create Child" and "Create Sibling" menu. Edges should always be created by commands which imply setting the source and target references [...]
Are there any objections?

I strongly object; removing functionality is not a good idea at all, especially when it comes to these rather primitive operations. I can imagine situations where one might to create an edge before its target Node is created, which would be made impossible. Of course, the user will have a more comfortable editing experience without needing to specify additional information if she chooses the advanced editing functions.

Felix



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