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Re: [gef3d-dev] Git and build news

Awesome guys! I think that Maven was probably the way to go. I'll look forward to consuming it. I know I wasn't much help, things have been pretty nuts for me. :) I do think it makes sense to take me off the list of committers since I don't think I've ever actually contributed any code..

-Miles

On Dec 16, 2011, at 9:36 AM, Jens v.P. wrote:

> Hi guys,
> 
> just to keep you in the loop:
> 
> I have migrated the SVN repository myself. However, I have not uploaded this repository since I have no shell access. So I requested a webmaster to do that (see https://bugs.eclipse.org/bugs/show_bug.cgi?id=359798 ).
> 
> Also, I have set up a Maven/Tycho based build system for GEF3D. I've successfully built most plugins, features, and even an update site / p2 repository. Only source and documentation, as well as the sdk feature are missing.
> 
> At the moment, I'm using a local LWJGL update site, however I have already changed the build scripts of the official lwjgl update site (at http://lwjgl.org/update) in order to provide needed p2 metadata files (content.jar, artifact.jar). Brian Matzon of the LWJGL project will update the site soon.
> 
> I think that Maven/Tycho is much easier to set up than Buckminster, however as demonstrated with LWJGL, this only works if all required stuff supports Maven or Tycho. As this is now the case, I would suggest we'd stick to Tycho. I will try to locally set up a Hudson built based on my Maven build system.
> 
> So, I hope that we will have a working GIT and nightly build system for GEF3D soon!
> 
> Cheers,
> Jens
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