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[gef3d-dev] Rendering SWT as OpenGL Texture
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Hi,
This is somewhat off topic, but I think you may have already evaluated the possibilities of drawing SWT stuff in OpenGL for gef3d and hope you would share your experiences with me.
Has anybody ever spend some thoughts about this?
I am currently trying to render a swt formular in opengl and then redirect the interactions back to the swt components.
My current approach is to spawn a shell, position it somewhere offscreen and capture its contents via Control.print(GC). This works fine, however I still need to figure out how to route SWT Events from the GLCanvas back to the appropriate Control.
Thanks and greetings,
Christoph
--
B e s t S o l u t i o n . a t EDV Systemhaus GmbH
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Caks Christoph Software Engineer
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Eduard-Bodem-Gasse 5/1 A-6020 Innsbruck Phone ++43 512 935834