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Re: [gef3d-dev] build breaking

To you too, Jens! I think the issue is the API call itself FWIW. Could you do me a big favor and tag the last working version so that I can use it for my current automated builds?

On Dec 23, 2010, at 4:36 PM, Jens v.P. wrote:

> Hi Miles,
> 
> oh, sorry. I will look at that when I'm back from my X-mas days (approx. 28th). I'm working with LWJGL 2.6 here (unfortunately not published at lwjgl.org yet), so there may be sneaked in a wrong version number.
> 
> Merry Christmas, Miles and all the other GEF3D developers!
> 
> Cheers,
> 
> Jens
> 
> On 23.12.10 06:59, Miles Parker wrote:
>> Hi guys,
>> 
>> I think a recent commit you made is breaking -- it's causing a failure on Hudson and in my local workspace.
>> 
>> Graphics3DLwjgl Lines 442,444,446
>> 
>> Are you still using 2.2.1 as your dependency?
>> 
>> 
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> 
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