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Re: [gef3d-dev] Renderer isn't loading in standalone
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Hi Miles, hi Kristian,
Kristian created a bug entry (https://bugs.eclipse.org/bugs/show_bug.cgi?id=295306
), I have fixed that bug (more or less ;-) ).
That is, the list of graphics3D extensions is loaded the first time it
is required and then cached. The cache can be reset via
resetDescriptors().
Maybe the new version fixes your problem, since the extension points
are only evaluated when needed and not in the static initializer. If
you still have problems, you can call resetDescriptors() in order to
reload the list. But I'm afraid that wouldn't fix your problem, but at
least it's a switch more to play with ;-)
Cheers
Jens
On 16.11.2009, at 23:30, Kristian Duske wrote:
Hi Miles,
Sorry, I read you to say comment out, so then I should uncomment
all of that and then comment out line 47, right? Ebcause I was
thinking that the issue might be that the class was getting loaded
because of the satic method but the lwjgl classes weren't yet
available.
Sorry, I meant to uncomment the calls to updateDescriptors() in the
get* methods of that class. You can probably leave in the call in
the static initializer, I don't think it can hurt. Btw, maybe it
would be quicker to check this stuff through skype, if you'd like.
Best regards
Kristian_______________________________________________
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