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Re: [gef3d-dev] Renderer isn't loading in standalone

Hi Miles, hi Kristian,

Kristian created a bug entry (https://bugs.eclipse.org/bugs/show_bug.cgi?id=295306 ), I have fixed that bug (more or less ;-) ).

That is, the list of graphics3D extensions is loaded the first time it is required and then cached. The cache can be reset via resetDescriptors().

Maybe the new version fixes your problem, since the extension points are only evaluated when needed and not in the static initializer. If you still have problems, you can call resetDescriptors() in order to reload the list. But I'm afraid that wouldn't fix your problem, but at least it's a switch more to play with ;-)

Cheers

Jens


On 16.11.2009, at 23:30, Kristian Duske wrote:

Hi Miles,

Sorry, I read you to say comment out, so then I should uncomment all of that and then comment out line 47, right? Ebcause I was thinking that the issue might be that the class was getting loaded because of the satic method but the lwjgl classes weren't yet available.

Sorry, I meant to uncomment the calls to updateDescriptors() in the get* methods of that class. You can probably leave in the call in the static initializer, I don't think it can hurt. Btw, maybe it would be quicker to check this stuff through skype, if you'd like.

Best regards
Kristian_______________________________________________
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