Today Jeff and I changed the way Java programs
detect when a NullValueException should be thrown. There are a few
places where null checks are still missing. If there's a bug in your
EGL code, the generated Java may give you a Java NullPointerException,
not an EGL NullValueException.
This problem causes some failures in
the EUnits. I opened a bug Bug 382781
- EUnit variations fail due to missing null checks and
I hope to have it fixed soon.