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[e4-dev] Translation Strings inside (native) e4 codebase

Hi,

Now that we have introduced the new translation stuff in Luna including
language flipping at runtime I'd like to start a discussion on
leveraging this in the e4 codebase itself.

I think this could e.g. be a topic for the hackathon in London which is
at the end of the month organized by Bloomberg but I don't want people
to waste time if we don't accept that.

Thanks for feedback - BTW if someone knows of hackathon bugs/features we
(Daniel / me) are happy to collect them!

Tom


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