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Re: [e4-dev] Customizing the UI of the shared area?


We're still looking into ways to handle this (it was one of the hot issues in our 4.x discussions).

The most obvious solution is that we shouldn't even have the 'shared area' unless there's more than one stack there. I'm starting work on modifying the DnD handler to have a specific modifier (ALT?) that will create an 'area' (and then remove the default shared area, you can create the area if you want when you split the editor stack).

Once we've created an area we will need some visible way to indicate to the user that there *is* an area there but we are indeed trying out various ways to minimize the impact on the presentation (i.e. make the min/max buttons as small as possible, fly out...).

The code that manages the presentation is called AreaRenderer; it renders the MArea model element.

Eric



From: Thomas Kratz <eiswind@xxxxxxxxxxxxxx>
To: e4-dev <e4-dev@xxxxxxxxxxx>
Date: 04/04/2011 04:38 AM
Subject: [e4-dev] Customizing the UI of the shared area?
Sent by: e4-dev-bounces@xxxxxxxxxxx





Hi again,

the shared area has a top bar which is only used for the min/max buttons. Is it possible to remove that completely so that my parts can use the full available space? And if so can you gove me a pointer to the code where to look at?

Any help will be appreciated, as ever.
So long,
 Thomas_______________________________________________
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