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[dsdp-dd-dev] RE: Traditional Memory Window

Ted,

 

For 160095, I think we should indicate the viewport position within the start/end bounds of the memory. The current design always leads me to think that I can still scroll up or down even though I am already in top/bottom bound.

 

For 158553, scrolling to the hard top or bottom should cause a scroll to the start/end bounds of memory. With the current design, there is no easy way for me to scroll to the top bound or bottom bound. I had to use the Go To Address to accomplish this. This forfeits the purpose of dragging the thumb nail.

 


From: Williams, Ted [mailto:ted.williams@xxxxxxxxxxxxx]
Sent: Friday, October 06, 2006 8:43 PM
To: Lee, Alain; Device Debugging developer discussions
Cc: Swiezawski, Martin
Subject: RE: Traditional Memory Window

 

Alain,

 

What ideas do you have for fixing 160095? Using the thumb to indicate viewport position within a large memory block tends to make the thumb size unusually small. Do you have an alternative design in mind?

 

For 158553, should moving the thumb to the hard top or bottom cause a scroll to the start/end bounds of memory? Or should the entire range of thumb movement within the page increment area represent only a subset of the available memory range?

 

ted

 


From: Lee, Alain [mailto:a-lee@xxxxxx]
Sent: Friday, October 06, 2006 2:38 PM
To: Williams, Ted
Cc: Swiezawski, Martin
Subject: RE: Traditional Memory Window

Ted,

 

I am currently working on the fixes for these bugs:

 

158553

nor

P3

PC

NEW

 

vertical scroll bar thumb control does not scroll the window

158596

nor

P3

PC

NEW

 

Address column in memory window is partially displayed

160095

nor

P3

PC

NEW

 

Thumb selection is always at the middle of the scroll bar

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


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