Skip to main content

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [List Home]
Re: [cross-project-issues-dev] Text and / or Icons on Buttons / ToolbarItems

> On Sep 25, 2019, at 16:44, Becker, Matthias <ma.becker@xxxxxxx> wrote:
> suboptimal UX

I think this statement needs backing by a UX research/study. 

To me, a growing use of icons (especially in addition to text) comes with a lot of drawbacks, eg., waste of screen space, make dialogs look way too busy, hard to read menu items because of all the colorful icons, removes screen estate. Icons serve a particular use case in identifying things. This works somewhat well in toolbars. It no longer works well in toolbars with more than 20 icons. Again, all personal opinions.

> And what about the eGit tooling? The “interactive rebase” view does use icons and text heavily (and I really like that). Does eGit *not* belong to the “IDE” you are talking about?

It's a decision done by eGit. I'd say it works pretty well in that specific case (given the limited set of options). I like that eGit follows common conventions and does *not* add buttons to its preference pages. :)

-Gunnar


-- 
Gunnar Wagenknecht
gunnar@xxxxxxxxxxxxxxx, http://guw.io/





Back to the top